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1.69 aktuell !
#2
Quote:CLASS CHANGES AND FIXES


General Changes

- We’ve added pet cure mesmerize spells for Necromancers, Bonedancers, and Animists. Necromancers will receive Dead Awakening in their baseline Painworking line. Bonedancers will receive Free Spirits in their baseline Bone Army line. Animists will receive Purifying Rain in their baseline Verdant Path line.


Archer Changes

- We have given archers a new ability called Sureshot that is available at 45 bow specialization for Hunters, Rangers, and Scouts. When Sureshot is toggled on, the archer will brace herself against attacks from range, giving her a 100% chance of not being interrupted by any ranged attack, including arrows and spells. Because the bow is being fired from a less natural position, the damage from each arrow is halved. Sureshot cannot be used with Rapid Fire, Critical Shot, Longshot, or Volley. Penetrating Arrow benefits will count towards arrowed fire using Sureshot.

- Increased the buff spells for both Hunters and Rangers to bring them more inline with those available from buffing classes. Hunter’s Frenzied Spirit and Heart of the Lynx lines have been adjusted upwards, as has Ranger’s Sharpened Senses line.


Healing and Buffing Class Changes

- Spread heal spells for the Healer, Druid, and Cleric will no longer overwrite each other in the character's spell list as the character progresses in specialization. As new spread heals are obtained through specialization, the old spread heal spells will remain on the healer's list. This will allow healing specced clerical classes the option of casting a lower level version of spread heal in situations where the power cost of the higher level spread heal might be prohibitive.

- New buff spells have been added for the three primary buff classes in the game (cleric, shaman, and druid). These spells are point blank area of effect buffs that affect up to 40 targets within a radius of 1000 units, and which are about 50% as effective as their concentration counterparts on the same lists and have a 10 minute duration. These new buff spells are intended to help more characters have access to buffs in RvR and on PvE raids.

Cleric - Enhancements Spec Line
34 Archangels Allotment (Strength/Constitution)
45 Archangels Apportioning (Strength/Constitution)
39 Benefit of the Archangel (Dexterity/Quickness)
49 Bounty of the Archangel (Dexterity/Quickness)
30 Acuity of the Council (Acuity)
41 Acuity of the Congregation (Acuity)

Shaman - Augmentation Spec Line
35 Dispersal of the Deep (Strength/Constitution)
45 Partitioning of the Deep (Strength/Constitution)
36 Shadow's Blessing (Dexterity/Quickness)
46 Shadow's Endowment (Dexterity/Quickness)
30 Alacrity of the Deep (Acuity)
41 Clarity of the Deep (Acuity)

Druid - Nurture Spec Line
33 Strength of the Wildwood (Strength/Constitution)
43 Strength of the Hinterland (Strength/Constitution)
38 Hurricane's Dance (Dexterity/Quickness)
48 Typhoon's Dance (Dexterity/Quickness)
30 Nature's Enlightenment (Acuity)
41 Nature's Sapience (Acuity)


- We have added buff shearing spell lines to the Shaman, Druid, and Cleric buffing lines. These spells are designed to be used offensively against enemy realm targets to remove one of their buffs. Characters who have a buff enhancement ripped off them via these spells will also take some damage due to the buff shearing effect (except in the case of Cleric and Shaman Constitution shearing, which will result in a natural drop in hit points). Characters who do not have a buff removed will not be damaged. Any buff that a player has cast on himself (whether concentration or timed) will not be affected by buff shearing. The Shaman spells have a bonus to casting speed, the Cleric spells have a bonus to range, and the Druid spells have a bonus to damage.

Cleric - Enhancements Spec Line (Single Target)
31 Piety Sequester (Acuity)
32 Adroitness Commandeer (Dexterity)
33 Embodiement Annex (Constitution)
35 Brawn Appropriate (Strength)
36 Endowment Seize (Strength/Constitution)
38 Deftness Usurp (Dexterity/Quickness)

Cleric - Enhancements Spec Line (Area of Effect)
42 Piety Bounce (Acuity)
43 Adroitness Eradicate (Dexterity)
44 Embodiement Banish (Constitution)
47 Brawn Unloose (Strength)
48 Endowment Dispossess (Strength/Constitution)
50 Deftness Irrupt (Dexterity/Quickness)

Shaman - Augmentation Spec Line (Single Target)
28 Acuity Cut (Acuity)
31 Dexterity Fragment (Dexterity)
33 Constitution Hash (Constitution)
34 Strength Lop (Strength)
37 Potency Whack (Strength/Constitution)
39 Agility Trunc (Dexterity/Quickness)

Shaman - Augmentation Spec Line (Area of Effect)
40 Acuity Slash (Acuity)
43 Dexterity Mangle (Dexterity)
44 Constitution Clip (Constitution)
47 Strength Hack (Strength)
48 Potency Sever (Strength/Constitution)
50 Agility Mince (Dexterity/Quickness)

Druid - Nurture Spec Line (Single Target)
32 Intelligence Rupture (Acuity)
34 Fleetness Disjoin (Dexterity)
35 Willpower Dissolve (Constitution)
36 Power Cross (Strength)
37 Might Sunder (Str/Con)
39 Nimbleness Tear (Dex/Quick)

Druid - Nurture Spec Line (Area of Effect)
42 Intelligence Gut (Acuity)
44 Fleetness Segment (Dexterity)
45 Willpower Dock (Constitution)
46 Power Unbind (Strength)
47 Might Rend (Str/Con)
49 Nimbleness Shear (Dex/Quick)


- Focus Shell spells have been added to the buffing lines of Druids, Shaman, and Clerics. These spells, which can be cast on others as well as oneself, absorb a significant amount of damage from all sources. The caster of the spell will have power drained as the focus shell is held in place, and the shell will drop if the caster moves or takes any other action. The recipient of the focus shell will not be able to take any action or use any ability, including attacking or healing, while the focus shell is up without causing the shell to fail. The recipient of the focus shell (if other than the caster) will be able to move without the shell breaking, provided they remain within a 2000 unit range of the focus shell caster and maintains line of sight. The shell will only protect against realm enemies.

Shaman - Augmentation Spec Line
41 Spirit Shell (Absorbs 70%)

Cleric - Enhancement Spec Line
46 Hand of God (Absorbs 85%)

Druid - Nurture Spec Line
47 Nature's Cocoon (Absorbs 90%)


Animist

- Animists now have a spell that will allow them to release multiple pets at a time. This spell, called "Release Clump", is available to animists at level 4 in the Creeping Path base line.

- The maximum number of turrets that an Animist can have spawned at any one time has been reduced to 15. Please note that bombers will not count towards this total. We are making this change because of the severe problems to game balance, frame rate, and server stability caused by the combination of Animist turrets and power increasing items found in Trials of Atlantis.

- Animist turrets will no longer attempt to snap to the floor when summoned underwater in dungeons.

- Animist bomber pets now check for the Phase Shift master level ability.


Friar

- The following Friar spells now have the appropriate expire messages attached to them: Shield of Faith, Shield of Piety, Shield of Devotion, Shield of Grace, Shield of Justice, Shield of Zeal, Shield of Holiness, Shield of the Sanctified, Blessing of Absorption, Blessing of Dissipation, Saint's Energy, Saint's Stamina, Saint's Persistence, and Saint's Tenacity.


Hunter

- Hunters may now attempt to find hidden enemies who have just killed one of their Realmmates via a new ability called "Call of the Hounds". To activate this new ability, the body of your Realmmate must first be selected. Then, six hounds are "called" that will sniff their way to any nearby enemies (stealthed or not). The hounds move at a very slow speed, but should they somehow catch up to a stealther, they will not attack but will bark incessantly instead. If there are no nearby enemies when this ability is used, no hounds will be summoned.

Hunter - Beastcraft Spec Line
30 Call of the Hounds


Infiltrator

- Infiltrators have been granted a single line respec as a result of the changes made to the Dragonfang thrust style this version.


Nightshade

- The damage of the Nightshade's line of shouts, Dart of Night through Lance of Night, has been increased.


Spiritmaster

- Spiritmasters can now summon Frostalf and Valkyn pets.


Warden

- Warden pulsing blade turn spells will no longer overwrite each other in the character's spell list as the Warden progresses in specialization. As new pulsing blade turn spells are obtained through specialization, the old pulsing blade turn spells will remain on the Warden's list. This will allow nurture specced Wardens the option to elect to run 8 or 10 second pulsing blade turn to save power.
Mein Leben glitt der Zeit davon
als mir im Traum ein Engel erschien
fing die Tränen auf die ich geweint
lächelte sanft und gab mir die Hand
ich mit ihm schritt in die Ewigkeit
ein letztes Leb' Wohl meine Lippen verließ
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Messages In This Thread
1.69 aktuell ! - by Crypta - 29.07.2004, 17:30
1.69 aktuell ! - by Crypta - 29.07.2004, 17:39
1.69 aktuell ! - by Crypta - 29.07.2004, 17:41
1.69 aktuell ! - by Crypta - 29.07.2004, 17:43
1.69 aktuell ! - by Crypta - 29.07.2004, 17:45
1.69 aktuell ! - by Crypta - 29.07.2004, 18:09
1.69 aktuell ! - by Crypta - 29.07.2004, 18:10
1.69 aktuell ! - by Crypta - 29.07.2004, 22:23
1.69 aktuell ! - by Tynandra - 30.07.2004, 17:12
1.69 aktuell ! - by Tynandra - 30.07.2004, 17:14
1.69 aktuell ! - by Tynandra - 30.07.2004, 17:14
1.69 aktuell ! - by Tynandra - 30.07.2004, 17:15
1.69 aktuell ! - by Tynandra - 30.07.2004, 17:17
1.69 aktuell ! - by Tynandra - 30.07.2004, 17:19
1.69 aktuell ! - by Tynandra - 30.07.2004, 17:19
1.69 aktuell ! - by Tynandra - 30.07.2004, 17:20
1.69 aktuell ! - by Tynandra - 30.07.2004, 17:21
1.69 aktuell ! - by Crypta - 31.07.2004, 00:06

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