31.07.2004, 10:37
Quote:Ram Operation
- With the changes to siege engines in New Frontiers, players can use other players as helpers to attack with a ram.
- In order to take control of a ram or help man a ram, right-click on the ram. If there is a ram controller and room for helpers, then the player will automatically be attached onto the ram as a helper.
- Once the player is attached to the ram, the player is unable to move until they release the ram using the Release button.
- As more players are added to the ram, the DPS of the ram goes up steadily, reaching a maximum DPS when the maximum number of operators is reached.
- Ram helpers will get messages on fire timing and damages. Ram controllers will get messages to let them know to add more helpers when under-helped.
- Gates and doors can only be attacked by one ram at a time. Rams can only be used to attack gates/doors.
- Players can not cast spells, use items, or sit while riding a ram.
- Players can move a ram similar to how a boat is moved - simply setting a new ground target or clicking on terrain will direct the ram to move to the targeted location.
- If the ram controller loses control of the ram while it is moving, it will stop its movement immediately. Players riding the ram receive a message when the controller leaves the ram, informing them there is no one controlling it.
- Ram operators can make the ram that they are driving move faster if they have the Lifter realm ability.
- There is a 50% chance of missing targets which are riding rams and more than 100 units below you. While riding a ram, players take 50% less damage when hit by boiling oil.
- Players can create battle rams and war rams using the Siegecraft tradeskill. Please see the Tradeskill notes section for more details.
Siege Changes
- In order to take control of a piece of siege equipment, players must right-click on it or type /control when the equipment is targeted. Siege equipment automatically begins arming when you take control of it.
- When a player targets by left clicking, it will also set the siege target to that location.
- /groundassist can be used on siege equipment to acquire its current ground target location.
- Siege weapons follow player/controlled pet damage rules when fired at enemy realm guards.
- Damage from siege ammunition impact hits any eligible target within the ammo's damage radius.
- Players are able to hit targets which are above water with siege equipment.
- Siege weapons created in Battleground zones automatically have their levels scaled down appropriately to make them attackable to players of that zone.
- Siege operators receive a "You missed the (target)" when they were using a piece of siege equipment with a specific target set and it misses.
- Ranged, Targeted (Non-ground target) siege equipment attempts to "lead" it's target based on the target's current heading, velocity, and the ammo's travel speed. This should make it possible to hit moving targets where before it mostly was not. Targets that change heading or velocity while the shot is in flight will stand the best chance at dodging these shots.
- Moving (not aiming) a siege weapon always unarms it. You must stop the siege weapon to go through the arming process again.
- There is a 30 minute timer before siege equipment decays when it is not being controlled. If a player takes control during this time, the timer will reset and not begin counting down until there is once again no controller.
- New catapult ammunition called stone shot, ice ball, and greek fire are available on siege ammunition merchants.
- The ammunition types created through the Convoker Summon Warcrystal ability have been updated. Players are able to summon ammo equivalent to stone shot, greek fire, and ice ball.
- You can load stacks of ammo into catapults. When selected, the catapult will continue to fire from the stack until the ammo runs out or another type of ammo is selected.
- You will now see siege ammunition flying through the air when launched from siege equipment.
Tradeskill Updates
- The Siegecraft recipe list has been reworked to reflect siege engine changes for New Frontiers.
- The Siege Ammo store has been updated to reflect the new siege engine changes.
- Removed the Ballista Bolt recipe from Siegecraft.
- A recipe for stone shot has been added to Siegecraft.
- Recipes that will enable players to construct battle rams and war rams have been added to Siegecraft. In order to use these recipes, the player must have two siege rams near them to use the battle ram recipe, and a siege ram and battle ram near them to use the war ram recipe.
- Recipes that will enable players to construct diminutive siege equipment have been added to Tailoring, Weaponcrafting, Armorcrafting, Fletching, Spellcrafting, and Alchemy at 800 skill.
Item Notes
- The monsters in the Passage of Conflict and the Summoner's Hall dungeons, with the exception of animals, have a chance to drop realm respec stones.
Mein Leben glitt der Zeit davon
als mir im Traum ein Engel erschien
fing die Tränen auf die ich geweint
lächelte sanft und gab mir die Hand
ich mit ihm schritt in die Ewigkeit
ein letztes Leb' Wohl meine Lippen verließ
als mir im Traum ein Engel erschien
fing die Tränen auf die ich geweint
lächelte sanft und gab mir die Hand
ich mit ihm schritt in die Ewigkeit
ein letztes Leb' Wohl meine Lippen verließ