31.07.2004, 10:29
Quote:NEW THINGS AND BUG FIXES
- (SI and ToA Only) Changes made in 1.69 inadvertently caused players running two instances of DAOC to go linkdead or experience other problems. To address this and restore the original level of functionality, we have added a new "sleep mode" to the client, to allow it to run while using very low CPU usage when in the background or minimized. Setting it to "Background" will not render when the window is not the active window on your desktop, and setting it to "Minimized" will cause it to not render when the game is minimized. You can adjust your settings in the Options Menu or ingame using the "/clientsleep" command.
- The check which prevents players from joining groups in combat now only applies to PvE combat. Groups engaged in RvR combat can freely bring new players into the group.
- There is no longer a range restriction on inviting a player into your group with the "/invite [name]" command.
- We have added the /range command. This command works similar to /gtrange but is based off of your current object target rather than your ground target.
- Typing "/groundset 0" moves the height of your ground target back down to the default if it had previously been raised or lowered, in addition to setting your ground target position at your feet.
- The /release command now gives a warning when the player misspells or does not fully type out "house" for /release house.
- Added alliance and ranks to the list of /gc commands when just typing /gc.
- Stealth detection range is now hard capped at 1900 units. This change should fix the bug with stealth ghosts being seen on the battlefield. The 1900 unit hard cap should only come into play in the most extreme of circumstances where an assassin with several levels of Mastery of Stealth is detecting an enemy stealther whose stealth is in the single digits.
- A cap of 50% has been placed on the possible chance to gain a critical hit for melee and archery combat, direct damage spells, damage over time spells, and healing spells. Note that this cap could not be reached in version 1.69 of Camelot, but could be breached by combining the Mastery of Pain and Dual Threat realm abilities in version 1.70. Please note that the Berserk ability is an exception to this and has not been changed.
- Dead players can no longer initiate, modify, or complete trades.
- Melee damage done by a pet (controlled or otherwise) now reports back to the pet owner on the Attacks/Other channel.
- Damage done to an actively controlled pet now reports back to the pet owner on the Attacks/Other channel.
- Damage shield spells and damage add spells on pets now reports damage dealt to the pet's owner when applicable.
- Pets will once again follow their masters underwater when possible.
- Summon spells now check line of sight to their "summon destination" (this is usually about 64 units in front of the caster). If they don't have line of sight, they will summon at the caster's feet instead.
- It is no longer possible to use pets to attack targets with an engage radius when the caster is outside of the engage radius. This includes dragons, keep lords, and tower captains.
- Facilitate Painworking (the Necromancer quickcast spell) now works identically to other list casters' Quickcast ability. Previously it had a very small chance of failure when fighting higher level opponents.
- Petcast spells that would fail when the player's pet is in combat now correctly abort before casting, triggering timers, using power, etc.
- A player will only receive one "You are protected" message from the Protect skill per second.
- Targeted spells that also have a radius component should no longer fire off the radius portion of the spell when fired at a keep piece, siege equipment piece, or player you're involved in a duel with.
- You can no longer cast an endurance heal on yourself if you have over 90% endurance.
- Damage over time spells can no longer be cast on objects.
- Heal and power heal spells/abilities used on oneself and heal (and power heal) spells/abilities used by Necromancers on their pets (excluding the heal-over-time line) abort before casting and will not set recast timers if the user (or pet in the Necromancer's case) is at full health. This does not affect group heals or spreadheals.
- Ground targeted area of effect spells no longer experience a dropp off to the amount of damage caused to targets which are further from the center of the effect.
- The "All Melee" bonus on objects has had its named changed to "All Primary Weapon". Please note that the bonus for these objects is not changed.
- Necromancer pets and Animist bombers now get full benefit from their owners' spell piercing items and Traldor's Oracle Archmagery buffs.
- Spell Piercing bonuses now correctly modifies resistances downward instead of upward, for direct damage spells, debuffs and damage over time spells. A level 50 character can not have more than 10% Spell Piercing effect up at any one time (from items or spells); any Spell Piercing over 10% is ignored (previously Spell Piercing was "capped" at 25% for a level 50 character).
- Objects can no longer do critical hits from procs or reverse procs.
- When an offensive proc buff expires, it no longer clears shapechanges.
- Players are no longer required to have 1 skill point in Siegecraft to control, aim, and fire siege equipment.
- Players on personal boats will no longer be hit by radius effects from spells.
- Players will no longer be able to board a boat while in combat.
- Personal Boats are automatically removed from the water if there are no passengers on the boat after a 15 minute timer has expired. Once a player boards the boat, the timer is turned off and reset until the boat is emptied again.
- Fixed a bug where if a player has Master Level 0 or higher, some spell timer icons would not darken on the client when used.
- Fixed an issue where some monsters in Deep Volcanus would blink in and out periodically as they were fighting.
- Siege and Essence resist types now display as such in spell effect delves.
- All medallions of passage now have delve information.
Master Level Ability Changes and Fixes
- Font of Power no longer affects targets which have been engaged in PvE combat within the last 10 seconds. The Font was having an unbalancing effect on PvE combat. After much discussion and debate, we decided to leave the Font itself alone and make it work without restriction in RvR, and add a small restriction for PvE (rather than reduce its effectiveness or otherwise reduce its usefulness in RvR with an across-the-board change).
- The Convoker Master Level ability, Summon Warcrystal, now has a 30 second recast timer.
- The Warlord Master Level ability, Resilient Will, now has the correct delve information.
- Crystal Titan now grows much larger in size than before. This should give this intimidating creature much more presence in the frontiers.
- Fixed a bug with Faultfinder where the damage was not being modified by the level of the door or wall being attacked. Also reduced the effectiveness of Faultfinder overall.
- You can no longer infinitely cast Agony Transmission by pre-loading the spell queue with non-instant cast spells.
- The poison created by the Essence Flare master ability now vanishes when the user logs out of the game (this includes going link dead).
- Brittle Guards cast by Necromancers are now friendly instead of neutral.
- When Bodyguard fails because the user is preparing a shot or casting, it will now print a message to the user.
- Bodyguard will no longer borrow a re-use timer from Camouflage.
Mein Leben glitt der Zeit davon
als mir im Traum ein Engel erschien
fing die Tränen auf die ich geweint
lächelte sanft und gab mir die Hand
ich mit ihm schritt in die Ewigkeit
ein letztes Leb' Wohl meine Lippen verließ
als mir im Traum ein Engel erschien
fing die Tränen auf die ich geweint
lächelte sanft und gab mir die Hand
ich mit ihm schritt in die Ewigkeit
ein letztes Leb' Wohl meine Lippen verließ